using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Skill1Sound : MonoBehaviour
{
    public AudioSource music;
    public AudioClip audioclip;
    private void Awake()
    {
        music = gameObject.AddComponent<AudioSource>();
        music.playOnAwake = false;
    }
    void Sound()
    {
        music.clip = audioclip;
        music.Play();
    }
}
